This is a compound technique with two disticnt phases. A “combo” would be a combination of moves on within the same movement range, say, punching or kicking range, but a compound is a combination of two or more techniques across the spectrum, for example, move from striking to grappling range.
First initiate with Seal, if the opponent fail to defend, it will then be just a hit. Should the opponent deflect the incoming Seal by pushing your arm towards his inside line, you can then cut to and bind the inside of his arm and perform a Binging Throw. Other techniqies can also be used depending on your arm’s position and if the opponent resists your throw. The binding throw is very similar to the Cracking Whip, min. (小摔鞭) in wrestling; the difference being the holding position of the opponent’s arm.
We can learn improvisation by practising compound techniqes as they emphasise on body movement and awareness across the range instead of just trying to strike standing on the same spot.
The Chaotic Fury is not a “technique”, but, rather, a concept that is ingrained in the Mantis system. I use the term “Chaotic Fury” here to better translate what the concept conveys. In Chinese, and according to different lineages, it can be called in many slightly different variations, such as “Chaotic Sever” (亂截) , “Chaotic…
Chinese wrestling depicted in an ink-sketch (~9th c.) found in the Mogao Caves No.17, stored in the British Museum (as told by some Chinese articles).
Chinese wrestling has many names. Modern nomenclature follows Ming and Qing convention and uses the term Shuāi Jiāo (摔跤 lit. throws and trips). It was also called Jué Dǐ (角抵 lit. antlers butting ). Xiāng Pū (相撲 lit. pounce against each other) was the more popular name in the older days. Here you guessed it, they are the same characters used for sumo (相撲).
Xiāng Pū back in Tang and Song’s (~7th-13th c.) time was a very popular sport and form of entertainment. They used to host the wrestling games at temples during major festivals, with the matches dedicated to some deities, and the wrestlers would go and compete from all over the country. The novel Water Margins describes a wrestling match dedicated to the deified Mt. Tai.
Winners of the matches would gain lavish match prizes sponsored by businesses and artisans, country-wide recognition, and massive following. The sport was so popular and well-developed that, like football back in that time, wrestlers were organised into clubs governed by wrestlers societies. To make the sport even more enticing, there was also a women “division”, for the lack of a better term, and they were competing half-naked. Women wrestling was so hot that the Emperor was caught watching it and subsequently scolded by one of his minsters (the Emperor could been participated in the organisation of it even, but the details are not very clear).
Many of the traditions are still followed by Sumo in Japan today. Sadly, the tradition of women wrestling is discontinued.
The important thing to take away here is that the techniques aren’t the most significant factor; it is the mentality and the ability to follow and connect that allow the practitioner to perform effectively and efficiently.
We are continuing our current theme of initial engagement then proceed to wrestling or grappling immediately.
This is a very fundamental concept to be instilled, as it helps the students understand why it is important to connect to the opponent and how to move across different measures.
If we only learn how to strike or wrestle, it would be very easy to be stuck when the opponent moves in and out of that particular measure, and you would be open for a counter. Connectivity helps us shorten our action cycle and keep the action flowing to maintain the initiative.
The main points here are improvisation and connectivity. Since we don’t go into a fight knowing how the opponent is going to react, we can’t have a predetermined method of approach and a set way to end the fight.
The method is to engage the opponent with credible threats, so he is forced to react to your actions; thereby giving you the initiative and a quicker route to get inside his decision/action loop. You don’t have to be really fast, just a bit faster than his cycles would be enough. This is how you dictate the terms to him. What you do depends entirely on what the opponent is giving you.